The title of my next big project/short story (don’t worry, Warpmancer is still on the way) is currently going to be “The Tin Man” – players of Bioshock Infinite will get the reference immediately but playing the game is not required to understand it.
The story is set in a non-specific world reminiscent of our own. First thing you may notice is that I am not making a world for this story. Typically I love to world build, and this is odd for me. The reason for this is that I felt that this story is not going to be about a world but about a man. I didn’t want setting to trump character.
In this world, there was a war. A war to end all wars. A war for freedom and democracy against a totalitarian regime. (Sound familiar?) Many fought in this war with high hopes. Many died and many were scarred for life. Yet, the end of the war did not bring an end to war.
The governments which so valiantly defended liberty became ever more intrusive and veterans were forgotten as they attempted to reintegrate into a society which had left them behind. (Again, familiar?)
Jonathan Galil is one of these veterans. During the war, he suffered a leg injury and untold number of mental traumas. He also holds a secret. A secret which has made him its slave as it forced his life to fall apart around him.
Decades after the end of the war, Jonathan is living alone in the mountains when he is contacted by an individual wishing to interview him about the war. It is soon revealed that this individual is a journalist seeking dirt on the nation’s history.
Jonathan recounts the story of his life in the war while revealing his feeling of being chained by what he had to commit. His secret is revealed and he is soon forced to come to grips with his past.
There is more to the story than that, but I think I have already revealed too much. To summarize:
The Tin Man is about being chained by society, your past and your station yet managing to break free by self-reflection. It is a story about redemption, trauma, war, freedom and compassion.
Hopefully it will be a story to remember.